![]() ![]() ![]() There are many baddies (Skeletons! Slugs! Beastie Boys!), as well as an impressive array of different mission types and an assortment of interactive map furniture such as door-opening pressure pads, fire-shooting traps, and explodey barrels.Ĭompleting missions wins gold and XP to build up character stats and buy weapons, while achieving more difficult optional objectives wins you extra gems, which you can use to improve party members’ powerful special abilities. You play as a party of three (four, later in the game), who can move and attack in any order you like during a single team turn, and who each have a roster of special abilities with finite uses per mission. Regardless, I’m happy to say that Druidstone: the Secret of the Menhir Forest (the latest from the team behind Legend of Grimrock) does a bang-up job of catering to both mentalities.ĭruidstone is a turn-based fantasy tactics game, played on an isometric grid, across thirty-five carefully designed levels. My brain just happens to be fond of reactive improvisation and estimating risk, rather than methodical planning based on known quantities. It’s a masterpiece of design, and my bouncing off it is more to do with my shortcomings than the game’s. ![]() Until I realise I’m being tricked into enjoying chess, that is, at which point I’ll drop it like someone who’s found an eyelid in their burger. Give me something like Into The Breach, however, where there’s less element of chance and victory is achieved via careful planning and… well, I’ll love it. Give me something like XCOM, where you’re thrown situations full of random variables and asked to make the best of them with inadequate resources, and I’ll go at it like John Henry, digging away in a doomed attempt to beat the machine. I can go one of two ways with turn-based tactics games. ![]()
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